1/12/2024 0 Comments A koopa's revenge 2 rant![]() ![]() I really wanted to go beyond the first game in every way. It's almost like they've never played a Mario game before. People are complaining that Koopa doesn't stop immediately when you release the key in the new game. ![]() But I think there simple nature may have helped the game. They just slap a bunch of blocks in the air and call it a day, which gets old after about two minutes. I find level design to be the area that Mario fan game tend to fail. ![]() That's the best one word description of it. My only hopes is that the ending will be more satisfying than the first game's.įinally. I expected just more levels and bosses but the way you radically expanded on the game make it a colossal improvement. So far, the game is fantastic and a genuine improvement over the original. I have not yet beaten the game (stuck on the final boss's second form) but I do plan to write a review when I'm done. So to see you finally finishing up the sequel? I'm impressed. The game did age quite a bit (in particular the physics engine) but it was a blast. Not just among Mario flashes but among all the flash games I played and even among all Mario fangames. and well, pretty much everything other than the lack of an ending made it one of my all-time favorite. Though I usually dislike 'hero is bad, villain is good' out-of-character stuff, the first game's sheer absurdity, excellent level design, interesting gimmicks, superb bosses, nice hand-drawn graphics, good music selection. ![]()
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